Wednesday, 15 January 2014

Out of all the projects I have worked on this term, the collaborative installation was the most intense, yet most rewarding, as it gave me a chance to project manage and problem solve on a daily basis. 

Initially my partner and I wanted to build a red light district in the foyer of uni, however it was eventually decided that it probably wasn't a good idea, (but we DID almost convince everyone that it was)
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SO we decided to raise to pay tribute to Hartlepools' thriving older community.  


(it's amazing how easily a brothel becomes a granny flat) 

SO the concept was that we would construct a a living room in  the foyer, and have these two dimensional glamorous old women partying away, showing the passing younger generation how it was done. 


 (above, initial concept sketches and finished wired granny)

Although the concept worked really well, the set filled an otherwise pretty unassuming space, and the use of lower lighting and lamps helped create a sense of intimacy for the viewer of our two dimensional characters.

Over all construction was very straight forward, we painted them on to heavy card, and as the limbs, heads and bodies were constructed separately it meant we could fully collaborate, mixing things up, Devon's bodies on my heads and vice versa...


 
The only issue we had to overcome was the final construction, we could not get the limbs to remain stuck  to the paper paper bodies.




 We tried glue and gaffer tape to no success, although we very much enjoyed the irony of these seemingly delicate old women, being held together with industrial strength adhesive.

At the ninth hour, I resorted to plan G
(we had truly exhausted plans A,B,C,D,E and F )
And used pegs..

 as modeled here by Jamie. We have a very unorthodox degree.

They held the women successfully and we heaved a massive sigh of relief.
Over all  this project has taught me to never leave the overall mechanics and construction of an exhibition till the end of the project. it should have been an integral part of the research and experimentation alongside the character designs.






  

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